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- Title:Camo Pattern GeneratorCategory: Special Effects And Texturesfiletype: ATNfile size: 2.1 kbauthor: plastictrash
- Description:Alright, here's the updated version of my Camouflage Pattern Generator Photoshop action. The biggest improvement is the new look of the digi camo pattern, which is a lot more realistic now, I think. The usage is still the same, create a new document (something around 1024x1024 works best), select a background color and a foreground color (for the first pattern's color), run the script, change the remaining colors during runtime.You'll be asked if you want to turn the resulting camouflage texture pattern into a digi camo pattern.The generated patterns, classic and digi, will both be seamlessly tileable.
![Digital Camouflage Template Generator Digital Camouflage Template Generator](/uploads/1/2/7/1/127174486/782643213.jpg)
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What I would do:. choose a few colors for your camo. create a blank canvas.
Happyponyland.net / Camouflage generator. Note: This project is unmaintained and the design is obsolete (it should have been a client-side application all along). There are some features I would have liked to add (and some bugs that could be fixed), but after not having touched this in nearly 7 years I think it is safe to say I will never get. Special-Effects-And-Textures action - Alright, here's the updated version of my Camouflage Pattern Generator Photoshop action. The biggest improvement is the.
seed a number of points using your colors (change random pixels to a random color). fill in the gaps using the algorithm below.You want this to be random but you also want some clustering for those stripes/blobs in your example.
So, by filling in the gaps from the seed points outwards, you can use the surrounding pixels to influence the color decision. If a pixel is surrounded by green, then it should be more likely to be green than yellow. So, for every pixel moving outwards from the seed points:. Consider your surrounding (8, 24, etc) pixels and use those to determine the chances for each color. Each color gets assigned a range of numbers between 0 and 1 (For example, green might be.23 -.57). The sum of the ranges should include all numbers between 0 and 1.
Use a random number generator to choose a number between 0 and 1. Whatever color range the number falls into is what color that pixel should be. Find an adjacent blank pixel, repeat.Totally untested, but it works in my head? Haha.EDIT And if you'd like the larger boxes that digital camo actually has (as opposed to single pixels) group the pixels into groups of 9, 16, 25, 36, etc.
Along the lines of Mr E's answer, if you want to go the procedural route, look at various fractal algorithms.Here's a map generator that uses erosion, I could imagine you layering several of those and maybe skewing things horizontally for your image:There's all sorts of other pattern generators - simulating termites, forest fires, crystal growth, etc.Here are some examples:You will see links in there to, which is an educational MIT project that has a bunch more examples (warning, you may lose a lot of time clicking around there:).
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